Agar
Day 8 - Turn: 06d 22h 41m - Total: 08d 21h 55m
Game Started: 05/11/2025 - Last Updated: 07/28/2025 - Nomadic Bacteria: Cylinder
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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SkilledNub YT
Units cost +20% more to build, but gain +30% attack and defense.
02:04:54
4000
  • 23
    Unit-count sprite
    x 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 80280
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 1795 / 36000 ] Samurai Spirit [ 1795 / 63000 ]
The_Joggler
Units cost +20% more to build, but gain +30% attack and defense.
14:07:45
25400
  • 19
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 65520
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 760 / 36000 ] Samurai Spirit [ 760 / 63000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
13:22:30
13600
  • 17
    Unit-count sprite
    x 1
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 63600
  • 10000
    0/?
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    0/?
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Morale Boost [ 1200 / 36000 ] Samurai Spirit [ 1200 / 63000 ]
GeneralKASH
Units cost +20% more to build, but gain +30% attack and defense.
11:22:31
12000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Morale Boost [ 500 / 36000 ] Samurai Spirit [ 500 / 63000 ]
AceVanCleef
Units cost +20% more to build, but gain +30% attack and defense.
11:20:03
9600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
bukie
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:21:06
5800
  • 17
    Unit-count sprite
    x 14
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 30700
  • 12000
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Tower Shield [ 500 / 27000 ] Tower of Power [ 500 / 54000 ]
Jaklyman
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:11:52
6000
  • 15
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 52800
  • 8000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 400 / 18000 ] Power of Money [ 400 / 54000 ]
ScribEnthusiast
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:09:47
13600
  • 16
    Unit-count sprite
    x 12
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 43440
  • 9000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 4000 / 18000 ] Power of Money [ 4000 / 54000 ]
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:13:49
16000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 1000 / 27000 ] High Society [ 1000 / 54000 ]
Caballonegro
Units cost +20% more to build, but gain +30% attack and defense.
08:02:29
600
  • 30
    Unit-count sprite
    x 28
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 65760
  • 25000
    0/?
    0/?
    0/?
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Morale Boost [ 740 / 36000 ] Samurai Spirit [ 740 / 63000 ]
XtremeNomad
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:17:23
8000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Matacan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:18:02
14800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
MacKaber
Units cost is reduced to 90% (10% cheaper).
08:21:54
27820
  • 21
    Unit-count sprite
    x 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 33930
  • 15000
    0/?
    0/?
    0/?
    0/?
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Barter [ 810 / 27000 ] Merchant Union [ 810 / 45000 ]
theDJcat
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:02:08
0
  • 24
    Unit-count sprite
    x 1
    Unit-count sprite
    x 20
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 45000
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 600 / 27000 ] Tower of Power [ 600 / 54000 ]
Unepetitefleur
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:04:15
14000
  • 20
    Unit-count sprite
    x 19
    Unit-count sprite
    x 1
  • 24000
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
MadeInHeaven
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:01:00
7800
  • 17
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 26600
  • 11000
    0/?
    0/?
    0/?
    0/?
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Tower Shield [ 1720 / 27000 ] Tower of Power [ 1720 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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