Day 5 - Turn: 06d 18h 35m - Total: 10d 14h 08m
Game Started: 05/11/2025 - Last Updated: 06/08/2025 - Seoul
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
OliverCromwell
Units cost +20% more to build, but gain +30% attack and defense.
10:23:55
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    Units in vision only
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Morale Boost [ 1080 / 36000 ] Samurai Spirit [ 1080 / 63000 ]
SpoonBender9000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:08:41
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    Units in vision only
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Double Time [ 1030 / 27000 ] Victory March [ 1030 / 72000 ]
Caballonegro
Units cost +20% more to build, but gain +30% attack and defense.
09:14:12
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
theDJcat
Luck on attacks is +0 to +19%.
10:04:52
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    Units in vision only
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Lucky Star [ 550 / 27000 ] Lady Luck [ 550 / 54000 ]
lanthir_lamath
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:23:17
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    Units in vision only
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Snipe Attack [ 560 / 27000 ] Super Snipe [ 560 / 54000 ]
Unepetitefleur
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:21:46
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    Units in vision only
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Snipe Attack [ 1000 / 27000 ] Super Snipe [ 1000 / 54000 ]
Onyx_Dusk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:14:40
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    Units in vision only
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Double Time [ 560 / 27000 ] Victory March [ 560 / 72000 ]
Doktor
Units cost +20% more to build, but gain +30% attack and defense.
11:09:46
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Dashizwis
Units cost +20% more to build, but gain +30% attack and defense.
11:17:33
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    Units in vision only
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Morale Boost [ 480 / 36000 ] Samurai Spirit [ 480 / 63000 ]
neibanlucky
Units cost +20% more to build, but gain +30% attack and defense.
11:01:13
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    Units in vision only
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Morale Boost [ 820 / 36000 ] Samurai Spirit [ 820 / 63000 ]
Joey.Buttafuoco
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:14:07
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Pycnonemosaurus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:11:23
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Side-Schlipp
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:12:30
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
duck658
Luck on attacks is -14% to +29%.
06:20:42
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    Units in vision only
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
PrismaticStorm
Units cost +20% more to build, but gain +30% attack and defense.
07:22:09
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    Units in vision only
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Morale Boost [ 370 / 36000 ] Samurai Spirit [ 370 / 63000 ]
Tex227
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:17:57
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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