Day 4 - Turn: 06d 23h 34m - Total: 10d 14h 48m
Game Started: 05/11/2025 - Last Updated: 06/08/2025 - Seoul
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Caballonegro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:11:54
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    Units in vision only
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Double Time [ 700 / 27000 ] Victory March [ 700 / 72000 ]
Joey.Buttafuoco
Units cost +20% more to build, but gain +30% attack and defense.
10:12:25
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Onyx_Dusk
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:14:41
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
YungGooguy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:03:15
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    Units in vision only
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Snipe Attack [ 1000 / 27000 ] Super Snipe [ 1000 / 54000 ]
Doktor
Units cost +20% more to build, but gain +30% attack and defense.
10:21:38
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    Units in vision only
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Morale Boost [ 420 / 36000 ] Samurai Spirit [ 420 / 63000 ]
Unepetitefleur
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:08:48
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    Units in vision only
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Double Time [ 500 / 27000 ] Victory March [ 500 / 72000 ]
SpoonBender9000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:14:14
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    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Dashizwis
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:14:47
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Tex227
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:14:21
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    Units in vision only
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Snipe Attack [ 1100 / 27000 ] Super Snipe [ 1100 / 54000 ]
wilsonnteh
Units cost +20% more to build, but gain +30% attack and defense.
08:23:22
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
lanthir_lamath
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:17:46
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
neibanlucky
Units cost +20% more to build, but gain +30% attack and defense.
09:17:50
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
theDJcat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:16:23
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
duck658
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:21:30
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    Units in vision only
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
pizzapie4eva
Units cost +20% more to build, but gain +30% attack and defense.
09:17:49
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    Units in vision only
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Morale Boost [ 480 / 36000 ] Samurai Spirit [ 480 / 63000 ]
XtremeNomad
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:17:11
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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