sdafrbv
Day 17 - Turn: 00d 19h 01m - Total: 16d 11h 50m
Game Started: 05/11/2025 - Last Updated: 06/01/2025 - Raceway
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
游戏王糕叟
No day-to-day abilities.
16:11:49
52400
  • 65
    Unit-count sprite
    x 38
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 250600
  • 53000
Hyper Repair [ 32350 / 37800 ] Hyper Upgrade [ 32350 / 75600 ]
tayzzer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:19:39
1600
  • 0
  • 0
  • 0
Terrain Tactics [ 40150 / 43200 ] Prime Tactics [ 40150 / 75600 ]
LorFarquaad
No day-to-day abilities.
20:21:50
1200
  • 67
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 40
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
  • 261600
  • 28000
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
OliverCromwell
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:10:52
31000
  • 0
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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