.4P FFA World Map TAG
Day 43 - Turn: 00d 00h 00m - Total: 04d 22h 55m
Game Started: 05/13/2025 - Last Updated: 08/12/2025 - Conic World Nomad
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cadeor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:03:43
55250
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 0 / 36000 ] Airborne Assault [ 0 / 108000 ]
hapahauli
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:09:43
305797
  • 114
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    x 2
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    x 1
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    x 1
  • 989280
  • 78000
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Gold Rush [ 54000 / 54000 ] Power of Money [ 63800 / 162000 ]
LaskaLarnar
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
13:02:57
166240
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Morale Boost [ 84360 / 108000 ] Samurai Spirit [ 84360 / 189000 ]
Silvaira
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost +20% more to build, but gain +30% attack and defense.
04:22:54
87940
  • 51
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  • 379650
  • 77700
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Market Crash [ 32400 / 32400 ] War Bonds [ 57600 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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