Creator: Cadeor || First Published: 04/12/2024 || Players: 4 || Size: 50x38
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Cadeor (03/27/2024 09:10am | Edited: 05/13/2025 07:19am):
World map based on equal-area conic projection of earth centered on the north pole. The projection maintains the area and shape of the continents as found on a 3D globe with minimal disruption to the distances and distortion at the extremes. The teleport tiles at the top help represent world wrapping on the 2D plane. The world has been scaled down to fit in the 50 tiles width allowed and size of the pacific have been reduced to minimize empty space. Objective: Capture the most land mass before the timer expires, or, eliminate the competition! In the non-play area (pipes), each player has an FTA counter and a tech-tree. Players should capture the neutral/pre-owned city for FTA The tech tree provides two lanes of choices: 1. Lab for tech units OR comm tower OR 3 cities 2. comm tower OR 3 cities Rules: 0. Standard Mode, Normal or High funds. 1. FFA, 2v2 2. Capture 65 properties to win OR route the enemies 3. Lab units: Rockets, Missiles, Neotanks, Megatanks, Fighter, Bomber, Subs, Carriers, Battleships 4. Ban: Stealth, Black Bomb, Piperunner EDIT 2024/06/11: Major overhaul of continents and objectives. Edit 2024/08/29: -Added several factories, airports and cities, attempting to balance across continents to strengthen all the continents. -Extended the southern teleport tiles all the way to the edges -Converted canals to ghosted ports, expanding them to increase players tactical options in these critical areas while maintaining their importance. -Changed starting locations to southern hemisphere, where there are slightly fewer factories and less income to incentivize players to expand northwards. -Added an attempt at FTA so that P1 is penalized 2 move on T-copters; P2 & P3 are penalized 1 tile, and P4 has full range. -Changed the tech tree slightly while also adding pipe-seams so that eventually the full tree may be teched. -opened up the himalayas more so that east asia has more direct contact with west asia. Overall changes increase unit count, open the map more, and give more production options with the income to support them (e.g. air) to allow for less stally infantry walls and indirects. Edit 2024/10/17: -Changed starting locations so P1&P2 are in north, P3&P4 are in south -Added FTA, so P1 gets to deploy 1 infantry/t-copter on day 1, but the others get both. P1 gets to deploy the second infantry on Day 2 -Added cities to each branch of the tech tree to allow mechs to resupply; added another city to the income branch to account for the change to the other branches. -Added ghost units to the tech tree to prevent hachi/sensei cheese -Removed shoal from panama canal - Opened up a path through central asia to connect east and west asia for less chokey gameplay -Opened up the path from kamchatka to east asia for less chokey gameplay. -cleared out some forests in south america & africa for less inhibited movement from north to south. -opened up the south asian front for less chokey gameplay. -rebalanced the income on each major subcontinent. -removed shoals in and around the mediterranean to allow warships to pass through from gibralter to the suez unimpeded. -removed land in south west australia to prevent land units from abusing the teleport tiles. Edit 2025/05/13: -Removed antarctica -Changed transport from tcopter to bboat -Changed starting infantry from 2 to 1 -Changed infantry HP for P1 & P2 from 10 to 9 -Distributed bases so that North America, and Asia have more bases and cities since they take 2 turns to get to. Hard to find a good spot for a 4th landing zone within 1 turn that also respects geography. -Widened southern hemisphere to give australia and south america more navigable waters around them. |
|
AceVanCleef (03/31/2024 07:01am):
I recommend to give player 4 a fair chance to immigrate and establish himself as well. so far, it seems that players 1 to 3 have a fair chance of capturing a factory, leaving player 4 with no viable options |
|
Cadeor (04/02/2024 12:52pm):
Good point, thank you! Will definitely make P4 more viable in the next iteration once the current round of testing is finished |
|
Chociloni (06/25/2024 04:36pm):
I love this map. Very aesthetically pleasing and well thought through |
|
Cadeor (06/26/2024 12:03pm):
Thanks, Chociloni! |
|
Cadeor (06/27/2024 12:37pm):
I want to move player 4's starting position to antarctica somewhere to allow them a better chance, but there are too many games going on :( |
|
Hardie (08/16/2024 10:24pm):
Nice map Cadeor. That will be great if you can move the start location. I won't start any more games on this one then. |
|
Cadeor (08/20/2024 10:29am):
Thanks, Hardie. I unpublished the map but just 1 more game to finish before i can edit. I think you know which one it is :P |
|
Cadeor (08/29/2024 02:06pm):
Map updated; see update notes |
|
Banjoey (09/10/2024 06:08pm | Edited: 09/10/2024 06:10pm):
There still seems to be lacking a safe fourth drop zone within 1 turn of the starting locations that has bases. There is the SW, SE and NE as usable starting locations with multiple bases that will get taken by players 1,2,3. Player 4 would either be forced to contest an area, or take an extra turn to get to a location with multiple bases that are safe from harassment. It's a really cool design. I would maybe just shrink it down to a three player game or start player 4 somewhere else that has access to the northern part of the map. |
|
Cadeor (10/17/2024 12:05pm | Edited: 10/17/2024 02:00pm):
Map updated; see update notes. just noticed i forgot to add the ghost units to a few of the cities in the bottom right, and also need to remove the shoals around the polar region of north america but unfortunately already have games going. |
|
Cadeor (05/13/2025 10:01am):
Map updated; see update notes |
|
MeatRocket8 (05/29/2025 06:21pm):
This map sucks |
|
ssorgatem (06/11/2025 06:54am):
This map rocks |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites