4
Day 4 - Turn: 14d 14h 14m - Total: 58d 10h 18m
Game Started: 05/13/2025 - Last Updated: 06/02/2025 - A four-leaf clover DX
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
58:10:17
10000
  • 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 18000
  • 4000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Togoro123
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
59:18:58
1000
  • 7
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 23000
  • 6000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
LogisticalMenace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
60:09:37
2400
  • 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
  • 19200
  • 4000
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
bruh35
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
58:00:26
6000
  • 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 18000
  • 5000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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