Homie Macro Match
Day 32 - Turn: 20d 15h 28m - Total: 473d 11h 36m
Game Started: 05/28/2025 - Last Updated: 06/27/2025 - Washed Away
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Clerical
No day-to-day abilities.
385:06:32
7000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 19010 / 48600 ] Hyper Upgrade [ 19010 / 97200 ]
Senya
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
362:14:40
24700
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 43200 / 43200 ] Overdrive [ 51445 / 86400 ]
Dommissar
Units repair +1 additional HP (note: liable for costs).
464:10:14
9700
  • 2
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 31000
  • 11000
Lucky Lass [ 21280 / 48600 ] Covering Fire [ 21280 / 97200 ]
UndercoverMarten
Units cost is reduced to 90% (10% cheaper).
473:11:35
43850
  • 62
    Units in vision only
    Unit-count sprite
    x 10
    Unit-count sprite
    x 4
    Unit-count sprite
    x 32
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 231930
  • 45000
Barter [ 54000 / 54000 ] Merchant Union [ 90000 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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