funny
Day 3 - Turn: 05d 02h 43m - Total: 05d 02h 43m
Game Started: 05/15/2025 - Last Updated: 06/09/2025 - Merty's Playground
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:22:09
90000
  • 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 24000
  • 38000
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
MacKaber
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:02:42
112000
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 38000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
melly
Unaffected by snow, but rain affects him the same as snow would for others.
08:13:32
74000
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 38000
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
rosalux
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:11:05
74000
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 38000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
asdre
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:22:53
74000
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 38000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
08:05:23
73600
  • 2
    Unit-count sprite
    x 2
  • 2400
  • 38000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Rocket108
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:21:13
74000
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 38000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
grodomir
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:14:18
72000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 4000
  • 38000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
GeneralKASH
Units cost is reduced to 90% (10% cheaper).
08:03:47
55300
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 20700
  • 38000
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
JuicyMeatball
Units cost +20% more to build, but gain +30% attack and defense.
08:16:22
73600
  • 2
    Unit-count sprite
    x 2
  • 2400
  • 38000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
You like jazz?
Units (even air units) gain +10% attack power on plains.
04:06:07
74000
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 38000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
greatyler
Units gain +10% attack and +10% defense.
03:18:22
74000
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 38000
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
GRINCHER
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
38000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
TheSanm
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:00:00
38000
  • 0
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Naaaaheverssss
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:17:41
70000
  • 2
    Unit-count sprite
    x 2
  • 6000
  • 38000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Walderschmidt
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:11:53
74000
  • 2
    Unit-count sprite
    x 2
  • 2000
  • 38000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.