Alice 1428
Day 31 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/20/2011 - Last Updated: 08/31/2011 - Altaria
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
raubvogel
No day-to-day abilities.
1900
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 11285 / 27000 ] Hyper Upgrade [ 11285 / 81000 ]
Gunmetal Alice
Unaffected by snow, but rain affects him the same as snow would for others.
21000
  • 0
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
DJ-Moogle
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22200
  • 0
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
nickdown
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7300
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
ymouba
Units (even air units) gain +10% attack power on roads.
19400
  • 0
  • 0
  • 0
Player team
Forced March [ 27000 / 27000 ] Trail of Woe [ 29102.2 / 81000 ]
askot_spice
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14200
  • 0
  • 0
  • 0
Player team
Double Time [ 17250 / 27000 ] Victory March [ 17250 / 81000 ]
Pandekager
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
8600
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
akiyoshi
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
4300
  • 0
  • 0
  • 0
Player team
Market Crash [ 27000 / 27000 ] War Bonds [ 44578.6 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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