BacktoWar
Day 64 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/15/2025 - Last Updated: 05/24/2025 - Codename 2
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Stealth Rare Stealth Rare
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
92:07:54
1800
Lightning Drive [ 64800 / 64800 ] Lightning Strike [ 194400 / 194400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
RetroLaserbeak RetroLaserbeak
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
91:03:23
14000
Lightning Drive [ 64800 / 64800 ] Lightning Strike [ 125750 / 194400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
bumbertyr bumbertyr
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
16100
Terrain Tactics [ 72700 / 79200 ] Prime Tactics [ 72700 / 138600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Huskernet Huskernet
Luck on attacks is -14% to +29%.
91:12:05
1300
Overclock [ 59400 / 59400 ] System Crash [ 81800 / 138600 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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