TEAM 2V2
Day 15 - Turn: 06d 05h 26m - Total: 06d 16h 31m
Game Started: 05/17/2025 - Last Updated: 06/10/2025 - !Ocean Objective
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Messages
Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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Gnoix
Units cost +20% more to build, but gain +30% attack and defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
20:03:01
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    Units in vision only
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 37780 / 63000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 63560 / 81000 ]
UnkChoco
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:16:30
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    Units in vision only
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 37700 / 54000 ]
Lightning Drive [ 18850 / 27000 ] Lightning Strike [ 18850 / 81000 ]
Bulletmagnet
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:21:43
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    Units in vision only
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Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 32745 / 64800 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 64410 / 81000 ]
Tomori
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:11:03
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    Units in vision only
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 30975 / 54000 ]
Double Time [ 22725 / 27000 ] Victory March [ 22725 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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