Globe Theater
Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 03/07/2011 - Last Updated: 06/30/2011 - Ring Atoll
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cirotin
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
30900
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 81000 ]
Patches0456
Units gain +10% attack.
27000
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
tenbobo
No day-to-day abilities.
23800
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Player team
Hyper Repair [ 5035 / 27000 ] Hyper Upgrade [ 5035 / 81000 ]
Crimson_Blade1
Units gain +10% attack.
28000
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 29830 / 81000 ]
GAMEGY
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18500
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Darth Hawke
Luck on attacks is +0 to +19%.
48500
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Player team
Lucky Star [ 14220 / 27000 ] Lady Luck [ 14220 / 81000 ]
maxheadroom
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
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Player team
Tsunami [ 2325 / 27000 ] Typhoon [ 2325 / 81000 ]
THUNDER_5
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
54100
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Player team
Lightning Drive [ 1765 / 27000 ] Lightning Strike [ 1765 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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