Day 7 - Turn: 04d 19h 38m - Total: 10d 23h 54m
Game Started: 05/16/2025 - Last Updated: 06/08/2025 - Seoul
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Meteor
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sicklemon
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
06:00:00
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    Units in vision only
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Sideshow_Tom
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:23:53
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    Units in vision only
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Urban Blight [ 2850 / 27000 ] High Society [ 2850 / 54000 ]
GreenGoblin
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:11:51
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    Units in vision only
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:13:17
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    Units in vision only
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Tsunami [ 4750 / 36000 ] Typhoon [ 4750 / 63000 ]
Black Oxidian
Units gain +10% attack.
10:18:14
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    Units in vision only
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Black Wave [ 3700 / 45000 ] Black Storm [ 3700 / 81000 ]
herogen
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:08:22
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    Units in vision only
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Urban Blight [ 3200 / 27000 ] High Society [ 3200 / 54000 ]
LorFarquaad
Luck on attacks is +0 to +19%.
09:21:40
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    Units in vision only
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Lucky Star [ 4750 / 27000 ] Lady Luck [ 4750 / 54000 ]
Dazerino
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:14:14
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    Units in vision only
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Urban Blight [ 27000 / 27000 ] High Society [ 28950 / 54000 ]
Degs29
Units gain +10% attack.
10:09:06
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    Units in vision only
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Black Wave [ 27500 / 45000 ] Black Storm [ 27500 / 81000 ]
lemonw100
Unaffected by snow, but rain affects him the same as snow would for others.
10:18:42
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    Units in vision only
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Blizzard [ 17200 / 27000 ] Winter Fury [ 17200 / 63000 ]
freeboota
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:11:40
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    Units in vision only
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Urban Blight [ 27000 / 27000 ] High Society [ 30250 / 54000 ]
BoldGiraffe
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
06:13:26
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    Units in vision only
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Urban Blight [ 13100 / 27000 ] High Society [ 13100 / 54000 ]
grodomir
Units gain +10% attack.
09:23:08
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    Units in vision only
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Black Wave [ 22850 / 45000 ] Black Storm [ 22850 / 81000 ]
Nareas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:15:16
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    Units in vision only
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Urban Blight [ 2000 / 27000 ] High Society [ 2000 / 54000 ]
Az1mute
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:03:56
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    Units in vision only
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Tsunami [ 3800 / 36000 ] Typhoon [ 3800 / 63000 ]
Sedo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:12:41
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    Units in vision only
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Urban Blight [ 19750 / 27000 ] High Society [ 19750 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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