3v1
Day 14 - Turn: 03d 01h 38m - Total: 04d 07h 11m
Game Started: 05/17/2025 - Last Updated: 06/04/2025 - Yiazmat vs Sturm
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mex64
No day-to-day abilities.
04:07:10
11700
  • 10
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 45100
  • 10000
Player team
Hyper Repair [ 20700 / 37800 ] Hyper Upgrade [ 20700 / 75600 ]
BJ Dart
No day-to-day abilities.
19:02:54
14800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 51300 / 64800 ]
OmegaOne
Units (even air units) gain +10% attack power on plains.
18:00:24
13200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 37800 ] Block Rock [ 0 / 75600 ]
jlau170
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:07:46
5600
  • 49
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 20
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 5
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 271300
  • 26000
Player team
Max Force [ 49500 / 54000 ] Max Blast [ 49500 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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