Day 8 - Turn: 06d 13h 03m - Total: 59d 05h 49m
Game Started: 06/02/2025 - Last Updated: 08/05/2025 - !!!!Chasing Light v5.0
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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quacktagon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Luck on attacks is -14% to +29%.
61:05:28
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Player team
Double Time [ 4500 / 27000 ] Victory March [ 4500 / 72000 ]
Overclock [ 2250 / 27000 ] System Crash [ 2250 / 63000 ]
ShiningForce4
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
62:15:59
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 30300 / 72000 ]
Turbo Charge [ 15150 / 27000 ] Overdrive [ 15150 / 54000 ]
FunkMaster_Flex
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
54:18:00
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Player team
Max Force [ 3000 / 27000 ] Max Blast [ 3000 / 54000 ]
Tower Shield [ 1500 / 27000 ] Tower of Power [ 1500 / 54000 ]
Duckbeard
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
58:08:57
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Player team
Enhanced Vision [ 12625 / 27000 ] Counter Break [ 12625 / 45000 ]
Double Time [ 9575 / 27000 ] Victory March [ 9575 / 72000 ]
Patatabomba
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
47:01:10
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Player team
Terrain Tactics [ 10075 / 36000 ] Prime Tactics [ 10075 / 63000 ]
Enhanced Vision [ 5225 / 27000 ] Counter Break [ 5225 / 45000 ]
15infantry
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. No day-to-day abilities.
53:09:20
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Zwyx
No day-to-day abilities. No day-to-day abilities.
59:05:48
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Eazy-E
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
48:10:53
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Player team
Terrain Tactics [ 13400 / 36000 ] Prime Tactics [ 13400 / 63000 ]
Sideslip [ 7075 / 18000 ] Sidewinder [ 7075 / 45000 ]
Duf
No day-to-day abilities. No day-to-day abilities.
53:04:38
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Walderschmidt
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +30% attack, but lose -20% defense.
51:04:34
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Old Spice
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +30% attack, but lose -20% defense.
54:19:04
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Player team
Enhanced Vision [ 14000 / 27000 ] Counter Break [ 14000 / 45000 ]
Knuckleduster [ 7000 / 27000 ] Haymaker [ 7000 / 54000 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
52:10:10
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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