4D Mayhem
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/19/2025 - Last Updated: 08/01/2025 - 4DFrontLine
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
30:02:55
35100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Urban Blight [ 11550 / 59400 ] High Society [ 11550 / 118800 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
28:03:52
29700
  • 13
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 50000
  • 38000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
midbomber
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
32350
  • 70
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 29
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 377200
  • 57000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Tsunami [ 32000 / 57600 ] Typhoon [ 32000 / 100800 ]
notafishperson_01
Units gain +10% attack.
11:17:07
26650
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
SUPER
Ayrwyn
Units gain +10% attack.
17:07:41
5000
  • 56
    Units in vision only
    Unit-count sprite
    x 36
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 201000
  • 54000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Black Wave [ 81000 / 81000 ] Black Storm [ 103550 / 145800 ]
LorFarquaad
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
20:04:07
16400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 46150 / 97200 ]
HanzBrixxx
Luck on attacks is +0 to +19%.
26:12:46
55000
  • 45
    Units in vision only
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 124850
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lucky Star [ 32400 / 32400 ] Lady Luck [ 55100 / 64800 ]
AI NONAME
Luck on attacks is +0 to +19%.
18:09:39
19000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lucky Star [ 28750 / 37800 ] Lady Luck [ 28750 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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