.8P FFA Nomad
Day 4 - Turn: 02d 07h 01m - Total: 04d 10h 13m
Game Started: 05/19/2025 - Last Updated: 06/03/2025 - Conic Nomad: Octerra
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
grodomir
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
09:13:41
10000
  • 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 42400
  • 8000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
ssorgatem
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
10:14:53
4010
  • 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 39150
  • 2000
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
MacKaber
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
09:17:21
8010
  • 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 39150
  • 6000
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
CrazyXII
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
10:09:33
10120
  • 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 34800
  • 5000
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Glipmine
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
04:10:12
11000
  • 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 51000
  • 5000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
TheRamenKing
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +30% attack, but lose -20% defense.
03:03:58
6000
  • 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 42500
  • 5000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
MadeInHeaven
No day-to-day abilities. Units cost +20% more to build, but gain +30% attack and defense.
08:18:37
6000
  • 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 42500
  • 5000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
crypticsierra
Units cost is reduced to 90% (10% cheaper). Units (even air units) gain +10% attack power on roads.
08:16:42
6000
  • 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 38250
  • 5000
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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