Wacky Time
Day 27 - Turn: 12d 04h 49m - Total: 367d 02h 50m
Game Started: 05/19/2025 - Last Updated: 12/27/2025 - Starfish II
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Stealthy-Moss
No day-to-day abilities.
367:02:49
28200
  • 46
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    x 5
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    x 14
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    x 1
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    x 3
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    x 1
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    x 3
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    x 1
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    x 1
  • 216400
  • 34000
    0/?
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Hyper Repair [ 47350 / 54000 ] Hyper Upgrade [ 47350 / 108000 ]
spartanrex10
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
341:14:07
31700
  • 0
  • 0
  • 0
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Vafthrudnir
Unaffected by snow, but rain affects him the same as snow would for others.
361:22:43
900
  • 45
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    x 1
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    x 17
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    x 4
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    x 6
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    x 1
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    x 6
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    x 2
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    x 1
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    x 2
  • 266900
  • 39000
    0/?
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Blizzard [ 40900 / 43200 ] Winter Fury [ 40900 / 100800 ]
1tankdestroyer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
283:04:43
27600
  • 0
  • 0
  • 0
    0/?
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Lightning Drive [ 35950 / 37800 ] Lightning Strike [ 35950 / 113400 ]
traintracker
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
352:01:29
20300
  • 0
  • 0
  • 0
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Urban Blight [ 54000 / 54000 ] High Society [ 56950 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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