4 Teams of 2
Day 15 - Turn: 06d 21h 44m - Total: 16d 22h 08m
Game Started: 05/20/2025 - Last Updated: 07/28/2025 - Ol' Man River (C)
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Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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LorFarquaad
Units cost +20% more to build, but gain +30% attack and defense.
17:05:54
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Player team
Morale Boost [ 9830 / 43200 ] Samurai Spirit [ 9830 / 75600 ]
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:21:40
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Player team
Urban Blight [ 14320 / 32400 ] High Society [ 14320 / 64800 ]
the garlic bar
Units cost is reduced to 90% (10% cheaper).
04:20:27
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
MacKaber
Units cost is reduced to 90% (10% cheaper).
05:01:22
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
AVCOELHO _
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:11:39
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Laylow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:03:01
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Player team
Double Time [ 21500 / 27000 ] Victory March [ 21500 / 72000 ]
LimeYellowOrangeTactical…
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:22:07
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
untpg
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19:04:44
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Player team
Tower Shield [ 17150 / 27000 ] Tower of Power [ 17150 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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