Homie Beach Party
Day 34 - Turn: 03d 10h 42m - Total: 32d 06h 49m
Game Started: 05/21/2025 - Last Updated: 06/24/2025 - 2v2 soft connection test
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Senya
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
32:06:48
42300
  • 27
    Units in vision only
    Unit-count sprite
    x 10
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 181000
  • 24000
Player team
Max Force [ 22100 / 48600 ] Max Blast [ 22100 / 97200 ]
Clerical
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
27:19:52
2800
  • 0
    Units in vision only
  • 0
  • 7000
Player team
Turbo Charge [ 46100 / 54000 ] Overdrive [ 46100 / 108000 ]
ImpulseTItan
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
32:21:35
35800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 108800 / 129600 ]
Dommissar
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:05:12
3000
  • 36
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 10
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 226800
  • 20000
Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 88600 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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