q6
Day 19 - Turn: 00d 00h 00m - Total: 28d 00h 43m
Game Started: 05/21/2025 - Last Updated: 06/06/2025 - Deep sea
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Rembo
No day-to-day abilities.
28:00:42
58400
  • 56
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 26
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 369400
  • 54000
Sideslip [ 25200 / 25200 ] Sidewinder [ 58400 / 63000 ]
Naaaaheverssss
No day-to-day abilities.
37:15:04
300
  • 57
    Units in vision only
    Unit-count sprite
    x 25
    Unit-count sprite
    x 4
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 352100
  • 48000
Hyper Repair [ 30250 / 32400 ] Hyper Upgrade [ 30250 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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