Naval + Tag + HF
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/22/2025 - Last Updated: 06/14/2025 - Azure Blue - SevenSea DLC
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
EddieLaser
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units repair +1 additional HP (note: liable for costs).
00:00:00
112000
  • 31
    Unit-count sprite
    x 23
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 126100
  • 56000
Turbo Charge [ 27000 / 27000 ] Overdrive [ 33460 / 54000 ]
Lucky Lass [ 16729.9 / 27000 ] Covering Fire [ 16729.9 / 54000 ]
Mega Business
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
09:21:49
325
  • 60
    Unit-count sprite
    x 44
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 268380
  • 92000
Barter [ 27000 / 27000 ] Merchant Union [ 28070 / 45000 ]
Hyper Repair [ 14035 / 27000 ] Hyper Upgrade [ 14035 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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