To WAR!!!
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/22/2025 - Last Updated: 10/11/2025 - !!!!Chasing Light v5.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ElJuan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:17:45
4870
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    Units in vision only
  • 0
  • 0
    0/?
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POWER
AnnihilatorTrain
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:13:33
86320
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 3870 / 32400 ] Power of Money [ 3870 / 97200 ]
rezan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:16:42
26800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Uchin
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:18:37
55600
  • 0
    Units in vision only
  • 0
  • 0
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Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
Doktor
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
188520
  • 70
    Units in vision only
    Unit-count sprite
    x 18
    Unit-count sprite
    x 8
    Unit-count sprite
    x 17
    Unit-count sprite
    x 1
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    x 4
    Unit-count sprite
    x 4
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    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 1144200
  • 148000
    0/?
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Morale Boost [ 0 / 93600 ] Samurai Spirit [ 0 / 163800 ]
ssorgatem
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:19:27
139600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 21600 / 21600 ] Power of Money [ 24930 / 64800 ]
lukej986
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27:13:33
390558
  • 0
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  • 0
  • 0
    0/?
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Gold Rush [ 54000 / 54000 ] Power of Money [ 158200 / 162000 ]
Ghidorah
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:15:54
47400
  • 0
    Units in vision only
  • 0
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Copter Command [ 39600 / 39600 ] Airborne Assault [ 50800 / 118800 ]
JhonBigDick
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27:03:38
296950
  • 0
    Units in vision only
  • 0
  • 0
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Snipe Attack [ 43200 / 43200 ] Super Snipe [ 64822.5 / 86400 ]
BrancaLeone
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
31:06:50
59000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Copter Command [ 54000 / 54000 ] Airborne Assault [ 103230 / 162000 ]
leadapple
Units cost is reduced to 90% (10% cheaper).
14:06:57
523045
  • 65
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 15
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 821970
  • 130000
    0/?
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Barter [ 54000 / 54000 ] Merchant Union [ 90000 / 90000 ]
-Riddik-
Units cost is reduced to 90% (10% cheaper).
25:21:48
25980
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Barter [ 8720 / 64800 ] Merchant Union [ 8720 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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