Citadel 4v4 No UCOP
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/22/2025 - Last Updated: 10/08/2025 - dark citadel
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mex64 Mex64
No day-to-day abilities.
02:14:08
141700
Hyper Repair [ 28800 / 37800 ] Hyper Upgrade [ 28800 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 50
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 24
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 450400
  • 90000
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Player team
pepo pepo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:12:26
239200
Max Force [ 48600 / 48600 ] Max Blast [ 83000 / 97200 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 0
    Units in vision only
  • 0
  • 0
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Player team
Betawise Betawise
Units (even air units) gain +10% attack power on roads.
13:23:10
26400
Forced March [ 27000 / 27000 ] Trail of Woe [ 29200 / 45000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
  • 0
    Units in vision only
  • 0
  • 0
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Player team
ElJuan ElJuan
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
75200
Enhanced Vision [ 48600 / 48600 ] Counter Break [ 81000 / 81000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 2
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 7000
  • 37000
    0/?
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Player team
Zö Zö
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:00:23
47100
Double Time [ 32400 / 32400 ] Victory March [ 60150 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
LuckyGunnerMat LuckyGunnerMat
Luck on attacks is +0 to +19%.
02:00:07
82900
Lucky Star [ 43200 / 43200 ] Lady Luck [ 86400 / 86400 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 50
    Units in vision only
    Unit-count sprite
    x 10
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 8
  • 369800
  • 86000
    0/?
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Player team
CrazyXII CrazyXII
No day-to-day abilities.
14:02:28
23000
Hyper Repair [ 23000 / 27000 ] Hyper Upgrade [ 23000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
melly melly
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
25:20:05
9200
Meteor Strike [ 0 / 97200 ] Meteor Strike II [ 0 / 162000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 17
    Units in vision only
    Unit-count sprite
    x 10
    Unit-count sprite
    x 7
  • 182700
  • 42000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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