4P Immigration T2
Day 22 - Turn: 00d 00h 00m - Total: 36d 12h 09m
Game Started: 05/23/2025 - Last Updated: 06/12/2025 - 4P - Immigration (Squarewar[e])
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lichinator
Units repair +1 additional HP (note: liable for costs).
37:10:45
15400
  • 0
  • 0
  • 0
Lucky Lass [ 15350 / 32400 ] Covering Fire [ 15350 / 64800 ]
ecnelis
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41:00:16
8600
  • 44
    Unit-count sprite
    x 7
    Unit-count sprite
    x 22
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 143400
  • 22000
Double Time [ 11050 / 32400 ] Victory March [ 11050 / 86400 ]
BlueYellow
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
36:12:08
9500
  • 0
  • 0
  • 6000
Max Force [ 32400 / 32400 ] Max Blast [ 60050 / 64800 ]
Jiboku
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
38:20:26
2500
  • 0
  • 0
  • 0
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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