Day 23 - Turn: 06d 19h 10m - Total: 27d 22h 34m
Game Started: 05/26/2025 - Last Updated: 06/07/2025 - HABORVILLE
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BDSM-Master
Units cost +20% more to build, but gain +30% attack and defense.
25:18:33
600
  • 34
    Unit-count sprite
    x 22
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 129000
  • 22000
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 77580 / 100800 ]
JacksonBravo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:07:23
1000
  • 0
  • 0
  • 0
Tsunami [ 36000 / 36000 ] Typhoon [ 51380 / 63000 ]
Old Spice
Units cost +20% more to build, but gain +30% attack and defense.
27:22:33
18640
  • 42
    Unit-count sprite
    x 1
    Unit-count sprite
    x 22
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 190320
  • 22000
Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
gorkasuromi
Units cost is reduced to 90% (10% cheaper).
23:06:33
46220
  • 0
  • 0
  • 0
Barter [ 37800 / 37800 ] Merchant Union [ 52890 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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