Cell Games 2
Day 28 - Turn: 05d 03h 53m - Total: 27d 15h 31m
Game Started: 05/27/2025 - Last Updated: 06/15/2025 - Cell Games
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AerialVanGo
Unaffected by snow, but rain affects him the same as snow would for others.
21:00:19
20800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Eligitine
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:15:30
48600
  • 50
    Units in vision only
    Unit-count sprite
    x 29
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 253800
  • 45000
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Cvest501
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
31:07:01
36800
  • 50
    Units in vision only
    Unit-count sprite
    x 14
    Unit-count sprite
    x 15
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 242600
  • 28000
Terrain Tactics [ 36300 / 43200 ] Prime Tactics [ 36300 / 75600 ]
Dendacier
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:06:29
40200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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