X03
Day 13 - Boot: 00d 00h 00m - AET:
Game Started: 04/02/2011 - Last Updated: 07/19/2011 - Good Company
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
raubvogel
Luck on attacks is +0 to +19%.
3700
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Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 32446.8 / 81000 ]
nickdown
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18100
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 30585 / 81000 ]
beeegs123456
No day-to-day abilities.
5000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Pandekager
No day-to-day abilities.
19400
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Player team
Hyper Repair [ 24140.9 / 27000 ] Hyper Upgrade [ 24140.9 / 81000 ]
1000rpm
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27255
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Player team
Gold Rush [ -2087.4 / 27000 ] Power of Money [ -2087.4 / 81000 ]
SUperBrain
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
5000
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Player team
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
THUNDER_5
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17480
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Player team
Gold Rush [ 12304.7 / 27000 ] Power of Money [ 12304.7 / 81000 ]
lord_jamlo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
800
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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