Mini_phantom_2505
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/29/2025 - Last Updated: 08/31/2025 - Mini Phantom
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
a9977321 a9977321
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
791000
Tower Shield [ 7300 / 27000 ] Tower of Power [ 7300 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 59
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 11
    Unit-count sprite
    x 28
  • 1009200
  • 39000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gabs027 Gabs027
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
57:03:05
1600
Tower Shield [ 6000 / 37800 ] Tower of Power [ 6000 / 75600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 45
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 22
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 232200
  • 26000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
starhal starhal
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
63:06:34
2000
POWER
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 24
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 264000
  • 37400
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Anth312 Anth312
Luck on attacks is +0 to +19%.
49:12:11
21300
Lucky Star [ 7000 / 43200 ] Lady Luck [ 7000 / 86400 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 3
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 13000
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
clord666 clord666
Luck on attacks is +0 to +19%.
60:20:11
6300
Lucky Star [ 4750 / 37800 ] Lady Luck [ 4750 / 75600 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 47
    Units in vision only
    Unit-count sprite
    x 18
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 304000
  • 39000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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