[4v4] Windmill Isles
Day 5 - Turn: 06d 17h 26m - Total: 10d 11h 22m
Game Started: 05/28/2025 - Last Updated: 06/10/2025 - Windmill Isles
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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PurrsNikkity
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:11:21
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    Units in vision only
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Epicvibes
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:02:59
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    Units in vision only
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
LorFarquaad
No day-to-day abilities.
10:14:33
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    Units in vision only
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Black Oxidian
No day-to-day abilities.
10:14:44
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    Units in vision only
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Waffles
No day-to-day abilities.
03:10:49
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    Units in vision only
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Antartic
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:08:01
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    Units in vision only
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Nevjev
Units (even air units) gain +10% attack power on roads.
09:17:18
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    Units in vision only
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
TouchSpaghet
No day-to-day abilities.
10:07:58
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    Units in vision only
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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