Day 18 - Turn: 02d 04h 11m - Total: 03d 08h 59m
Game Started: 05/28/2025 - Last Updated: 11/16/2025 - Holdfast: Nations at War
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
21:19:36
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
LorFarquaad
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:06:56
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Urban Blight [ 24050 / 32400 ] High Society [ 24050 / 64800 ]
Unepetitefleur
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:11:41
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Epicvibes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:12:24
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
hoel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:14:46
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Double Time [ 300 / 27000 ] Victory March [ 300 / 72000 ]
haseen3000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:07:01
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
grodomir
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:12:03
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Urban Blight [ 4000 / 27000 ] High Society [ 4000 / 54000 ]
Old Spice
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:23:11
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Urban Blight [ 23850 / 32400 ] High Society [ 23850 / 64800 ]
Walderschmidt
Units gain +30% attack, but lose -20% defense.
03:08:59
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Orgnlt
No day-to-day abilities.
13:05:52
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Hyper Repair [ 17200 / 27000 ] Hyper Upgrade [ 17200 / 54000 ]
Pycnonemosaurus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:15:51
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Double Time [ 27000 / 27000 ] Victory March [ 61450 / 72000 ]
Black Oxidian
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:02:46
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Double Time [ 22850 / 27000 ] Victory March [ 22850 / 72000 ]
AnnihilatorTrain
Units (even air units) gain +10% attack power on plains.
07:10:17
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Beat Down [ 25600 / 27000 ] Block Rock [ 25600 / 54000 ]
Qertikal
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:23:24
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Urban Blight [ 20400 / 37800 ] High Society [ 20400 / 75600 ]
MacKaber
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:16:04
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
LordOfTheChoke
No day-to-day abilities.
08:00:00
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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