Day 25 - Turn: 01d 14h 40m - Total: 52d 14h 54m
Game Started: 05/28/2025 - Last Updated: 06/03/2025 - Misty
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
X-OLDMAN
No day-to-day abilities.
52:14:53
22100
  • 24
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 138200
  • 20000
Hyper Repair [ 0 / 48600 ] Hyper Upgrade [ 0 / 97200 ]
pandemyx
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
54:00:22
500
  • 37
    Units in vision only
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 12
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 244000
  • 30000
Tsunami [ 24000 / 57600 ] Typhoon [ 24000 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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