Immigrant Song
Day 32 - Turn: 06d 09h 18m - Total: 31d 17h 37m
Game Started: 05/29/2025 - Last Updated: 08/09/2025 - 8P - Doubled Immigration
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
OMGWTFBBQCREW
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
35:06:37
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Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 84600 / 97200 ]
Hihotimber
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:16:23
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Player team
POWER
Argusdubbs
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:15:35
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
QuietProfesional
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
30:08:51
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Player team
Snipe Attack [ 26950 / 27000 ] Super Snipe [ 26950 / 54000 ]
link314
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
32:03:10
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Player team
Copter Command [ 25200 / 25200 ] Airborne Assault [ 60140 / 75600 ]
quacktagon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27:19:57
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Player team
Gold Rush [ 15880 / 39600 ] Power of Money [ 15880 / 118800 ]
RedWalrus92
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
33:07:00
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
lordoftheroaches
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31:17:36
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Player team
Snipe Attack [ 27000 / 32400 ] Super Snipe [ 27000 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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