Traffic Jam?
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 12/16/2005 - Last Updated: 02/03/2006 - Traffic Jam
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
whitedude
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
4000
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
RockmanX_Zero
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
800
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Double Time [ 9656.4 / 27000 ] Victory March [ 9656.4 / 81000 ]
Pino
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Shadow Star
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Kejardon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
38360
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Gold Rush [ 27000 / 27000 ] Power of Money [ 41938.4 / 81000 ]
spykeflipb01
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
5000
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Snipe Attack [ 7426.8 / 27000 ] Super Snipe [ 7426.8 / 81000 ]
StrudelNinja
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
9500
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Terrain Tactics [ 19800 / 27000 ] Prime Tactics [ 19800 / 81000 ]
Ryuu
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
1600
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Double Time [ 21444.8 / 27000 ] Victory March [ 21444.8 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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