Day 13 - Turn: 02d 13h 59m - Total: 13d 22h 25m
Game Started: 05/29/2025 - Last Updated: 06/03/2025 - (2v2) Chaud Riken
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ecnelis
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:02:52
8920
  • 60
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    x 33
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    x 4
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    x 1
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    x 1
  • 327840
  • 60000
Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 43460 / 75600 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 62710 / 64800 ]
LorFarquaad
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:07:47
26680
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 9370 / 64800 ] Meteor Strike II [ 9370 / 108000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
knuxdapalls
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:22:24
1100
  • 39
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    x 5
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    x 3
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    x 18
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    x 1
  • 246560
  • 58000
Player team
POWER
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
LavaElias
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:04:51
970
  • 47
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    x 4
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    x 22
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    x 1
  • 238050
  • 54000
Player team
Barter [ 32400 / 32400 ] Merchant Union [ 46700 / 54000 ]
Lightning Drive [ 2970 / 32400 ] Lightning Strike [ 2970 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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