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Day 15 - Turn: 06d 04h 18m - Total: 11d 18h 45m
Game Started: 05/29/2025 - Last Updated: 09/30/2025 - ! A Home For All Countries
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dr.Jingles
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:15:46
24400
  • 0
  • 0
  • 0
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
lukej986
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:23:09
77260
  • 24
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    x 1
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    x 11
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    x 1
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    x 4
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    x 1
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    x 4
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    x 1
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    x 1
  • 148880
  • 34000
    0/?
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Gold Rush [ 9850 / 25200 ] Power of Money [ 9850 / 75600 ]
clonetrooper674
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:07:38
7200
  • 0
  • 0
  • 0
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
dashwood
Units cost is reduced to 90% (10% cheaper).
12:16:17
2650
  • 29
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    x 12
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
  • 209340
  • 44000
    0/?
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Barter [ 21860 / 32400 ] Merchant Union [ 21860 / 54000 ]
Randir
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:04:31
39200
  • 0
  • 0
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Gold Rush [ 13890 / 21600 ] Power of Money [ 13890 / 64800 ]
NightLizor
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:16:15
7000
  • 0
  • 0
  • 0
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
XLnapkins
Units cost +20% more to build, but gain +30% attack and defense.
20:17:36
5400
  • 33
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    x 4
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    x 20
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
  • 195240
  • 42000
    0/?
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Morale Boost [ 22815 / 36000 ] Samurai Spirit [ 22815 / 63000 ]
OvarYaction
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
4000
  • 0
  • 0
  • 0
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Metalphantom
Units gain +10% attack.
12:06:40
1600
  • 22
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    x 1
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    x 1
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    x 1
  • 157500
  • 30000
    0/?
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Black Wave [ 45000 / 45000 ] Black Storm [ 49340 / 81000 ]
SKeLeDríno
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:17:15
16800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
CleanerCode
Units cost is reduced to 90% (10% cheaper).
13:20:09
55940
  • 46
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    x 28
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    x 1
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    x 1
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    x 3
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    x 6
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    x 3
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    x 1
  • 202680
  • 46000
    0/?
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Barter [ 27000 / 27000 ] Merchant Union [ 42500 / 45000 ]
ssorgatem
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:03:32
18800
  • 0
  • 0
  • 0
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Balzak
Units cost is reduced to 90% (10% cheaper).
11:18:44
67450
  • 43
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    x 28
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    x 4
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    x 1
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    x 1
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    x 1
  • 179640
  • 46000
    0/?
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Barter [ 27000 / 27000 ] Merchant Union [ 35070 / 45000 ]
CtsFly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:23:39
10000
  • 0
  • 0
  • 0
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
PrismaticStorm
Units cost +20% more to build, but gain +30% attack and defense.
09:20:51
19160
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 40330 / 63000 ]
rundumnurd
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:14:19
23200
  • 0
  • 0
  • 0
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Gold Rush [ 21600 / 21600 ] Power of Money [ 44370 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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