Interplanetary Foggy FFA
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/29/2025 - Last Updated: 06/30/2025 - Interplanetary Invasion (Sen/Jav-Ver)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
CleanerCode CleanerCode
Units gain +10% attack and +10% defense.
18:21:49
2100
None [ 49200 / 108000 ] Ex Machina [ 49200 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 37
    Units in vision only
    Unit-count sprite
    x 14
    Unit-count sprite
    x 4
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    x 1
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    x 3
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    x 3
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    x 5
    Unit-count sprite
    x 4
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    x 1
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    x 1
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    x 1
  • 238950
  • 50000
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sofaset2000USD sofaset2000USD
Units (even air units) gain +10% attack power on plains.
04:10:14
22300
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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    Units in vision only
  • 0
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Eligitine Eligitine
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
16:01:32
19400
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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    Units in vision only
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Linten Linten
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22:09:38
9000
SUPER
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 30
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
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    x 8
    Unit-count sprite
    x 1
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    x 1
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    x 1
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    x 1
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    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 264400
  • 50000
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Starduster Starduster
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
48600
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 62
    Units in vision only
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
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    x 3
    Unit-count sprite
    x 1
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    x 2
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    x 2
    Unit-count sprite
    x 27
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 358900
  • 48000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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