a zombie game
Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/04/2011 - Last Updated: 07/28/2011 - Dawn of the Dead mod
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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omnomnom
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
9000
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Player team
Snipe Attack [ 17105 / 27000 ] Super Snipe [ 17105 / 81000 ]
Snipe Attack [ 8552.5 / 27000 ] Super Snipe [ 8552.5 / 81000 ]
jasonhan0426
Unaffected by snow, but rain affects him the same as snow would for others. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
9600
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Player team
Blizzard [ 21300 / 27000 ] Winter Fury [ 21300 / 81000 ]
Snipe Attack [ 21810 / 27000 ] Super Snipe [ 21810 / 81000 ]
Boneyards
No day-to-day abilities. No day-to-day abilities.
9500
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Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
CenetaurmanE52
Units repair +1 additional HP (note: liable for costs). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14000
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Player team
Lucky Lass [ 500 / 27000 ] Covering Fire [ 500 / 81000 ]
Snipe Attack [ 250 / 27000 ] Super Snipe [ 250 / 81000 ]
vunguyenquang90
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20000
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Player team
Tsunami [ 4290 / 27000 ] Typhoon [ 4290 / 81000 ]
Tsunami [ 2077.5 / 27000 ] Typhoon [ 2077.5 / 81000 ]
THUNDER_5
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14500
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Player team
Gold Rush [ 2865 / 27000 ] Power of Money [ 2865 / 81000 ]
Snipe Attack [ 1432.5 / 27000 ] Super Snipe [ 1432.5 / 81000 ]
KKyle
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27100
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Player team
Market Crash [ 6505 / 27000 ] War Bonds [ 6505 / 81000 ]
Gold Rush [ 3252.5 / 27000 ] Power of Money [ 3252.5 / 81000 ]
serativale
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24500
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Vash8815
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24500
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Shompiador_kalabaza
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. No day-to-day abilities.
27500
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
General_Roque
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
1041000
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 81000 ]
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 35247.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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