FFA
Day 1 - Turn: 03d 10h 44m - Total: 04d 10h 44m
Game Started: 06/02/2025 - Last Updated: 06/04/2025 - Decide
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BuzzerBot
Units cost +20% more to build, but gain +30% attack and defense.
07:21:16
2000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 12600
  • 2000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
lanthir_lamath
Units cost +20% more to build, but gain +30% attack and defense.
07:23:19
2000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 12600
  • 2000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Caballonegro
No day-to-day abilities.
07:17:46
2000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 10500
  • 2000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
07:03:51
2000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 12600
  • 2000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
CaptainBaron
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:22:05
2000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 10500
  • 2000
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Az1mute
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:21:40
2000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 10500
  • 2000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
SpiffyDC
Units cost +20% more to build, but gain +30% attack and defense.
07:03:06
2000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 12600
  • 2000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Anon314
Units cost +20% more to build, but gain +30% attack and defense.
07:21:05
2000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 12600
  • 2000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
mouh
No day-to-day abilities.
04:10:43
2000
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 10500
  • 2000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
rmac
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:00:00
0
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 10500
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
PrismaticStorm
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:00:00
0
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 10500
  • 2000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
HomeStarDragon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:00:00
0
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 10500
  • 2000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
ssorgatem
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:00:00
0
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 10500
  • 2000
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Randir
Units cost +20% more to build, but gain +30% attack and defense.
07:00:00
0
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 12600
  • 2000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
The_Joggler
Units cost +20% more to build, but gain +30% attack and defense.
07:00:00
0
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 12600
  • 2000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
_Yo_Mama_
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:00:00
0
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 10500
  • 2000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.