Lodge
Day 12 - Turn: 06d 01h 59m - Total: 06d 04h 15m
Game Started: 06/01/2025 - Last Updated: 08/01/2025 - Another Europe Map
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lodge5757
Units gain +30% attack, but lose -20% defense.
06:21:49
17000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
PrismaticStorm
Units cost +20% more to build, but gain +30% attack and defense.
14:10:42
80
  • 50
    Unit-count sprite
    x 30
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
  • 276720
  • 68000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 57800 / 63000 ]
Caballonegro
No day-to-day abilities.
06:04:14
60300
  • 37
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 18
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 226700
  • 54000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Marlow
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:11:20
26000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Eirfyr
Units gain +10% attack.
12:20:12
4000
  • 24
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 189500
  • 38000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Black Wave [ 20500 / 45000 ] Black Storm [ 20500 / 81000 ]
Old Spice
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:05:46
2000
  • 41
    Unit-count sprite
    x 21
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 244700
  • 50000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 25420 / 27000 ] Super Snipe [ 25420 / 54000 ]
TacticsCommand
Units cost +20% more to build, but gain +30% attack and defense.
15:14:58
7880
  • 33
    Unit-count sprite
    x 22
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 179280
  • 50000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 29780 / 36000 ] Samurai Spirit [ 29780 / 63000 ]
Eazy-E
Units cost is reduced to 90% (10% cheaper).
03:17:37
3440
  • 23
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 188640
  • 36000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 27000 / 27000 ] Merchant Union [ 39720 / 45000 ]
HomeStarDragon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:13:28
46200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 17970 / 54000 ] Meteor Strike II [ 17970 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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