3v3 random weather
Day 6 - Turn: 06d 03h 15m - Total: 12d 00h 39m
Game Started: 06/02/2025 - Last Updated: 06/06/2025 - Saber Valley
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Morsel
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:23:19
3000
  • 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 12000
  • 5000
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
trigue92
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:10:09
4000
  • 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 12000
  • 6000
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
JIPS
Units cost is reduced to 90% (10% cheaper).
12:07:52
3200
  • 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 10800
  • 4000
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Nero_Sexton
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:00:38
10200
  • 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 9600
  • 6000
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
PrismaticStorm
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:15:36
1000
  • 6
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 11000
  • 4000
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Ichnich
Units cost is reduced to 90% (10% cheaper).
11:15:40
2300
  • 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 12600
  • 6000
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.