.5P FFA HF
Day 5 - Turn: 06d 15h 10m - Total: 11d 00h 15m
Game Started: 06/02/2025 - Last Updated: 06/07/2025 - Interplanetary Invasion
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SpiffyDC
No day-to-day abilities.
10:02:28
1000
  • 13
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 42500
  • 12000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
pepo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:10:10
500
  • 21
    Unit-count sprite
    x 14
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 59100
  • 20000
Max Force [ 1700 / 27000 ] Max Blast [ 1700 / 54000 ]
JIPS
No day-to-day abilities.
11:11:58
12500
  • 13
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 36000
  • 16000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Cadeor
No day-to-day abilities.
11:00:14
12600
  • 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 7000
  • 4000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Dangief
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:04:13
1000
  • 16
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 44900
  • 16000
Terrain Tactics [ 2050 / 36000 ] Prime Tactics [ 2050 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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