The JTQWN vs Doomsday
Day 18 - Turn: 06d 22h 04m - Total: 24d 06h 08m
Game Started: 06/03/2025 - Last Updated: 06/07/2025 - DoomsdayBound
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JTQWN
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:06:07
83785
  • 41
    Unit-count sprite
    x 6
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 344200
  • 46000
Gold Rush [ 24640 / 36000 ] Power of Money [ 24640 / 108000 ]
Doomsday31415
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:16:15
62598
  • 38
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 374000
  • 60000
Gold Rush [ 36000 / 36000 ] Power of Money [ 37080 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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