Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/04/2025 - Last Updated: 06/19/2025 - (4) Check'em
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ecnelis
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:09:57
31420
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 40485 / 64800 ]
Gold Rush [ 0 / 25200 ] Power of Money [ 0 / 75600 ]
melly
Units repair +1 additional HP (note: liable for costs). Units repair +1 additional HP (note: liable for costs).
11:00:59
32500
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 47050 / 54000 ]
Lucky Lass [ 1860 / 32400 ] Covering Fire [ 1860 / 64800 ]
Aimfri
Units cost is reduced to 90% (10% cheaper). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
65620
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Player team
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Meteor Strike [ 58815 / 64800 ] Meteor Strike II [ 58815 / 108000 ]
LavaElias
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units cost +20% more to build, but gain +30% attack and defense.
19:08:54
46880
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Player team
Meteor Strike [ 35167.5 / 54000 ] Meteor Strike II [ 35167.5 / 90000 ]
Morale Boost [ 225 / 43200 ] Samurai Spirit [ 225 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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