FFA MP
Day 11 - Turn: 06d 22h 44m - Total: 16d 09h 24m
Game Started: 06/04/2025 - Last Updated: 08/06/2025 - The Twin Cities
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JIPS
Units cost +20% more to build, but gain +30% attack and defense.
17:20:45
9000
  • 33
    Unit-count sprite
    x 3
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    x 3
    Unit-count sprite
    x 20
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 132480
  • 34000
    0/?
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    0/?
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    0/?
Morale Boost [ 29820 / 36000 ] Samurai Spirit [ 29820 / 63000 ]
WOTANx
Units cost +20% more to build, but gain +30% attack and defense.
17:22:43
16320
  • 15
    Unit-count sprite
    x 6
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    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 43920
  • 19000
    0/?
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    0/?
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    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
CleanerCode
Units cost +20% more to build, but gain +30% attack and defense.
16:00:47
1000
  • 30
    Unit-count sprite
    x 16
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 120600
  • 27000
    0/?
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    0/?
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 45760 / 63000 ]
MostlyUnknown
Units cost +20% more to build, but gain +30% attack and defense.
15:14:48
25480
  • 0
  • 0
  • 0
    0/?
    0/?
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Morale Boost [ 18080 / 36000 ] Samurai Spirit [ 18080 / 63000 ]
Supremo_Hectorix
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:23:33
1400
  • 42
    Unit-count sprite
    x 1
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    x 25
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    x 1
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    x 5
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    x 2
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    x 4
    Unit-count sprite
    x 4
  • 145600
  • 37000
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 56410 / 72000 ]
charlymandias
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:02:17
100
  • 42
    Unit-count sprite
    x 26
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
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    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
  • 171800
  • 42000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 27000 / 27000 ] Tower of Power [ 27620 / 54000 ]
motts5050
Units cost +20% more to build, but gain +30% attack and defense.
11:00:45
66360
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Morale Boost [ 10640 / 36000 ] Samurai Spirit [ 10640 / 63000 ]
Old Spice
Units cost +20% more to build, but gain +30% attack and defense.
18:07:26
40
  • 30
    Unit-count sprite
    x 15
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
  • 124140
  • 27000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 56870 / 63000 ]
PrismaticStorm
Units cost +20% more to build, but gain +30% attack and defense.
18:11:30
10200
  • 42
    Unit-count sprite
    x 25
    Unit-count sprite
    x 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 143400
  • 38000
    0/?
    0/?
    0/?
    0/?
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    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Pycnonemosaurus
Luck on attacks is +0 to +19%.
15:12:19
14100
  • 39
    Unit-count sprite
    x 5
    Unit-count sprite
    x 26
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 132200
  • 24000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 12260 / 27000 ] Lady Luck [ 12260 / 54000 ]
einsama
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:10:19
2600
  • 32
    Unit-count sprite
    x 14
    Unit-count sprite
    x 9
    Unit-count sprite
    x 9
  • 113100
  • 26000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
YungGooguy
Units cost +20% more to build, but gain +30% attack and defense.
16:09:23
42880
  • 33
    Unit-count sprite
    x 26
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 104280
  • 28000
    0/?
    0/?
    0/?
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    0/?
Morale Boost [ 28840 / 36000 ] Samurai Spirit [ 28840 / 63000 ]
Discokoopa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:03:48
0
  • 31
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    x 1
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    x 17
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    x 4
    Unit-count sprite
    x 1
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    x 1
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    x 6
    Unit-count sprite
    x 1
  • 144600
  • 30000
    0/?
    0/?
    0/?
    0/?
    0/?
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Terrain Tactics [ 6520 / 36000 ] Prime Tactics [ 6520 / 63000 ]
Fighterofflames
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
17:13:15
4000
  • 34
    Unit-count sprite
    x 22
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
  • 105500
  • 23000
    0/?
    0/?
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POWER
Onyx_Dusk
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:01:06
2500
  • 39
    Unit-count sprite
    x 20
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
  • 102100
  • 23000
    0/?
    0/?
    0/?
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Meteor Strike [ 9040 / 54000 ] Meteor Strike II [ 9040 / 90000 ]
Veil
Units repair +1 additional HP (note: liable for costs).
09:07:25
26100
  • 0
  • 0
  • 0
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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