team game FTAG
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/04/2025 - Last Updated: 06/10/2025 - Blatant Theft from Nightmare 2v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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LavaElias
Units (even air units) gain +10% attack power on plains. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:21:31
2000
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    Units in vision only
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Player team
Beat Down [ 5725 / 27000 ] Block Rock [ 5725 / 54000 ]
Lightning Drive [ 7175 / 27000 ] Lightning Strike [ 7175 / 81000 ]
TouchSpaghet
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
14000
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    Units in vision only
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Player team
Hyper Repair [ 6600 / 27000 ] Hyper Upgrade [ 6600 / 54000 ]
Lightning Drive [ 3300 / 27000 ] Lightning Strike [ 3300 / 81000 ]
Mother Knows Best State
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
09:10:28
10000
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    Units in vision only
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Player team
Urban Blight [ 11900 / 27000 ] High Society [ 11900 / 54000 ]
Hyper Repair [ 5950 / 27000 ] Hyper Upgrade [ 5950 / 54000 ]
ecnelis
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
10:16:05
800
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    Units in vision only
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Player team
Max Force [ 8450 / 27000 ] Max Blast [ 8450 / 54000 ]
Hyper Repair [ 4225 / 27000 ] Hyper Upgrade [ 4225 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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