1600 Megatanks, again
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/04/2025 - Last Updated: 07/02/2025 - 1600 megatanks
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Croliv
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
151400
  • 16
    Unit-count sprite
    x 16
  • 369600
  • 5000
    0/?
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Max Force [ 64800 / 64800 ] Max Blast [ 129600 / 129600 ]
MacKaber
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:04:41
19400
  • 0
  • 0
  • 0
    0/?
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Turbo Charge [ 0 / 37800 ] Overdrive [ 0 / 75600 ]
GeneralKASH
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18:06:08
54000
  • 10
    Unit-count sprite
    x 10
  • 137200
  • 5000
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Turbo Charge [ 2800 / 48600 ] Overdrive [ 2800 / 97200 ]
Hunydont
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:00:00
15000
  • 0
  • 0
  • 0
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
XLnapkins
No day-to-day abilities.
19:05:58
336800
  • 43
    Unit-count sprite
    x 43
  • 1167600
  • 5000
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Hyper Repair [ 21000 / 81000 ] Hyper Upgrade [ 21000 / 162000 ]
clonetrooper674
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:09:58
15520
  • 0
  • 0
  • 0
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Gold Rush [ 0 / 21600 ] Power of Money [ 0 / 64800 ]
PatchWorkExe
Units gain +10% attack and +10% defense.
04:16:59
83800
  • 0
  • 0
  • 0
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None [ 0 / 126000 ] Ex Machina [ 0 / 126000 ]
freeboota
Units repair +1 additional HP (note: liable for costs).
12:02:37
167200
  • 0
  • 0
  • 0
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Lucky Lass [ 75600 / 75600 ] Covering Fire [ 91200 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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