ABABAB
Day 1 - Turn: 13d 22h 10m - Total: 27d 22h 10m
Game Started: 06/05/2025 - Last Updated: 06/07/2025 - 3 vs 3 Middle Ground
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Fatancer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
27:19:42
4000
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    Unit-count sprite
    x 2
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  • 6000
Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
BJ_Seaman
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27:23:23
4000
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    Unit-count sprite
    x 2
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Quezel
Units gain +10% attack and +10% defense.
26:23:46
4000
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    Unit-count sprite
    x 2
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Fatmancer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27:07:24
4000
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    Unit-count sprite
    x 2
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
TalkingCriminalCat…
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27:23:05
4000
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    Unit-count sprite
    x 2
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  • 6000
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
dmryan
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
27:22:09
6000
  • 0
  • 0
  • 6000
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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