Day 7 - Turn: 06d 19h 23m - Total: 11d 22h 49m
Game Started: 06/04/2025 - Last Updated: 06/08/2025 - Close Quarters
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Zö
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. No day-to-day abilities.
11:22:48
16600
  • 12
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
  • 32800
  • 13500
Player team
Turbo Charge [ 3700 / 27000 ] Overdrive [ 3700 / 54000 ]
Sideslip [ 1850 / 18000 ] Sidewinder [ 1850 / 45000 ]
DrNasty
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:08:31
5000
  • 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
  • 40200
  • 15000
Player team
Terrain Tactics [ 1000 / 36000 ] Prime Tactics [ 1000 / 63000 ]
Turbo Charge [ 500 / 27000 ] Overdrive [ 500 / 54000 ]
Silvaira
No day-to-day abilities. Units gain +30% attack, but lose -20% defense.
11:20:45
4500
  • 13
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 37600
  • 13500
Player team
Sideslip [ 7250 / 18000 ] Sidewinder [ 7250 / 45000 ]
Knuckleduster [ 4375 / 27000 ] Haymaker [ 4375 / 54000 ]
XLnapkins
Luck on attacks is -14% to +29%. Luck on attacks is -14% to +29%.
12:15:45
0
  • 14
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 54500
  • 18000
Player team
Overclock [ 4500 / 27000 ] System Crash [ 4500 / 63000 ]
Overclock [ 2250 / 27000 ] System Crash [ 2250 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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